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  • Fiscal Year-End Support: PCard Working Sessions

    The PCard Office is offering two open working sessions to assist with year-end responsibilities to ensure PCard transactions are processed with an approved Expense Report by the end of the fiscal year (June 30, 2023). Check out the full Business and Finance PCard post for more details and links for joining each session.Contact the PCard Office with questions at pcard@osu.edu or 614-292-9290....
  • OTDI Completes One of Many Contributions to New Research Center

    Working in the Office of Technology and Digital Innovation (OTDI) – particularly if you have been going into Mount Hall to work – it is impossible to miss the extensive, ongoing work aimed at building the neighboring Pelotonia Research Center, formerly known as the Interdisciplinary Research Facility (IRF).The five-story, 305,000 square-foot laboratory building – which is being built to fac...
  • Important Request to Verify Area System Users for 2023

    One of the methods used by the Office of Technology and Digital Innovation (OTDI) to safeguard Ohio State’s restricted data (e.g. student, alumni, faculty and staff information, patient medical records, research data, etc.) is the annual review of user access for the university Workday Financials, Human Resources, Medical Center Financials, and Student Information Systems (SIS).The Digital Securi...
  • Participate in Upcoming Institutional Data Drafting Sessions

    The OTDI Data Governance team is excited to announce the next four drafting sessions in our definitions initiative.Friday, April 14, at 2 p.m. - The terms to be discussed include “undergraduate class size” and “new first year students.” Use the registration link to attend this drafting session.Wednesday, April 26, at 1 p.m. - The terms to be discussed include “Ohio r...
  • Photogrammetry Helps to Create Immersive Learning Experiences

    Instructional designers and researchers across the university are exploring the possibilities of immersive media for higher education. Immersive media includes virtual reality, augmented reality and mixed reality, and oftentimes includes 3D objects or full virtual environments. If you’ve played a video game with a virtual reality headset or experienced apps like Pokémon Go, you’ve interacted with...

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